Apple Insider reported on the Samsung Galaxy note 4 being outperformed by the iPhone 6 and 6 Plus despite haveing more cores and RAM.
Samsung’s own even-higher resolution Note 4 (or equally high resolution Galaxy S5 flagship) both turn in benchmarks far lower than Apple’s new 6 Plus—and less than half that of last year’s iPhone 5s. In terms of fps, the latest benchmarks show that Samsung’s new Exynos-powered Note 4 drops down to 10.5 fps—almost half that of iPhone 6 Plus— in the same test.
Looking at the fairly decent, low level theoretical scores of the GPUs Samsung uses (combined with much higher clock rates and more RAM), it appears that the company’s devotion to extremely high resolution numbers is a spec list checkmark (rather than a real feature that benefits users) and is a primary contributing reason for poor real life scores in rendering 3D OpenGL scenes.
In other words, the chips Samsung is choosing to use could theoretically match Apple’s latest iPhones if they were not also driving tons of additional pixels that contribute little to no benefit to users. Think of it as a reasonably powerful engine installed into a monster truck with massive wheels it can barely turn.
Unfortunately, there will always be people who blindly chase specs.