Tag: ios

  • What Super Mario Run would look like as a free to play game

    Pocket Gamer on what Super Mario Run would look like as a free to play game. “Why can’t it be free?” you ask a random passerby on the street. “Pokemon GO was free, so why isn’t Mario?” you scream, while angrily jabbing your finger at a Starbucks employee. Many don’t realise free games aren’t exactly […]

  • The background data and battery usage of Facebook’s iOS app

    Federico Viticci wrote about the background data and battery usage of Facebook’s iOS app. Every time I take a look at a friend’s iPhone, Facebook is the app with the highest amount of battery usage in the background – even with Background App Refresh turned off. This has been going on for years, and instead […]

  • Read it later

    The folks over at The Sweet Setup have done a nice review of the current crop of Read It Later services. If you’re just getting into the act of saving articles for offline reading, it’s a good place to start. But even more importantly, you don’t always have time to read an article the first […]

  • Why is Android still the second platform developers work on?

    Droid Life reported on why Android is still the second platform developers work on. Despite his love for Android, he and Martin were hesitant to launch on Android first: “Everything we’ve read, every number we’ve seen shows that it’s really difficult to get people to pay for apps on Android. We didn’t think we could […]

  • SwiftKey Emoji Analysis

    We’ve analyzed more than 1bn pieces of data to create the definitive assessment of how you use emoji. Some of the stuff that they’ve discovered: Canadians score highest for the poop emoji compared to other countries Judging by their use of emoji, Americans are the most LGBT, using these emojis more than others via SwiftKey […]

  • Bigger than Hollywood

    Asymco reported on [iOS developers earning more than Hollywood Asymco](http://www.asymco.com/2015/01/22/bigger-than-hollywood/). Apple paid $10 billion to developers in calendar 2014. Additional statistics for the App store are: $500 million spent on iOS apps in first week of January 2015 Billings for apps increased 50% in 2014 Cumulative developer revenues were $25 billion (making > * 2014 […]

  • Less than 0.1% of Android devices run Lollipop

    Business Insider reported on the breakdown of Android version adoption. Google in November launched Android Lollipop, which it called its largest, most ambitious OS update ever — but no one is using it. Less than 0.1% of Android devices currently run Lollipop, according to the company’s most recent numbers. The problem is, very few phones […]

  • Mozilla finally brings Firefox to iOS

    John Gruber on Firefox finally being available on iOS. That it took them until 2014 to bend to practicality — iOS has been growing in popularity worldwide ever since it debuted, and Apple was never going to allow them to use their own rendering engine in an iOS app — epitomizes everything wrong with Mozilla […]

  • Jenxi’s favourite apps of 2014

    The release of iOS 8 and OS X Yosemite this year brought the Apple ecosystem closer together. My workflow has evolved through the past year and my app usage has changed as a result. Here are my top ten apps of 2014 in no particular order. The platforms that I use them are listed in […]

  • Duet: iPad as a secondary Mac display

    I previously used Air Display to create a secondary display for my Mac, which is useful when I’m on the road. The only issue I had with it was the fact that they needed to be connected to the same Wi-Fi network and the lag associated with streaming the display over Wi-Fi. This new app […]